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This guide applies to:
Castle
Castle Towers
Sanctuaries
Fortresses
Outposts
Not all rally participants contribute the same bonuses.
The Rally Leader provides all major combat bonuses:
Hero Skills
Widgets
Gear
Charms
Chief Equipment
Important
Always choose the player with the highest combat stats as Rally Leader.
Rally Joiners only contribute the Expedition Skill of their leftmost hero.
Only the first four Rally Joiners provide their Expedition Skills.
Before launching a rally:
Activate all Combat Buffs.
Activate all Pet Buffs.
Equip the Marshal or Field Commander King's Title.
Use your strongest heroes.
Only activate:
Deployment Capacity Buff.
Use one of the following heroes in the leftmost slot:
Margot
Chenko
Amane
Yeonwoo
Your remaining heroes should be your strongest available heroes, preferably Mythic.
Infantry — 50%
Cavalry — 20%
Archers — 30%
After capturing a building, replace the attacking rally with a defensive garrison as soon as possible.
Important
Leaving the attacking march inside the building weakens your defense.
Capture the building.
Send your defensive march.
Wait until it is a few seconds from arriving.
Recall the attacking rally.
The defensive march enters immediately.
Tip
This method keeps the building protected at all times without leaving it undefended.
Determined by the Garrison Captain.
Provided by the player inside the garrison with the highest combat stats.
The leftmost hero's Expedition Skill also applies.
If you have the highest combat stats, simply use your strongest defensive heroes.
Otherwise, place one of these heroes in the leftmost slot:
Gordon
Howard
Saul
Eric
The remaining heroes should preferably be Mythic.
Infantry — 60%
Cavalry — 40%
Note
Troop formations may vary depending on Hero Generation and alliance strategy.
Proper positioning makes coordination significantly easier.
Stay as close as possible to the objective.
Shorter march times allow more accurate rally synchronization.
Stay behind the Rally Leaders and wait for instructions.
Avoid blocking Rally Leaders whenever possible.
Every player should know exactly how long it takes to reach each objective.
Measure it by sending a single troop and recording the travel time.
This information is essential for:
Reinforcing allies.
Performing Garrison swaps.
Synchronizing rallies.
Launching multiple rallies that arrive almost simultaneously is one of the strongest offensive strategies.
The strongest rally should always arrive last.
Rally Leaders should compare march times before launching.
Rally A → 35 seconds
Rally B → 26 seconds
Launch Rally B 9 seconds after Rally A so both rallies hit the target together.
Against a Double Rally:
Send a full Infantry reinforcement between the first and second enemy rallies.
The goal is to replace troop losses before the second rally arrives.
A Counter Rally is launched immediately after an enemy captures a building, before they replace the attacking march with a defensive garrison.
During Castle Battle, this tactic is most effective when performed by a second alliance.
Alliance A captures the Castle.
The enemy launches a rally.
Alliance B immediately launches a Counter Rally.
The Castle is recaptured.
The main alliance reinforces the Castle immediately.
Choose the strongest Rally Leader.
Use the correct heroes.
Know your march time.
Replace attacking marches with defensive garrisons immediately.
Coordinate rallies carefully.
Communication and timing are more important than raw power.
Final Tip
A coordinated alliance will consistently outperform stronger but unorganized opponents.